#include "Wall.h"
#include "ResourceManager.h"

CWall::CWall(D3DXVECTOR2 pos) : CObject(pos)
{
}

void CWall::Init()
{
	m_sprite = CResourceManager::GetInstance()->GetSprite(RESOURCE__GAMEPLAY_WALL);
}

void CWall::Update(float gameTime, CInput* input)
{
	CObject::Update(gameTime, input);
}

void CWall::Draw(LPD3DXSPRITE spriteHandler, CCamera* camera)
{
	CObject::Draw(spriteHandler, camera);
}

OBJECT_TYPE CWall::GetType()
{
	return OBJECT_LAND;
}